windows下实现窗口显示,如果限定是C/C++语言,并且是原生Windows支持,需要使用GDI或GDI+。一般是在Visual Studio里新建Win32应用程序,而不是Win32 console application(控制台程序),然后使用GDI的一些API,例如CreateWindow、CreateWindowEx来实现窗口的创建、显示等。
实际上MSDN官方并没有说只能是Win32应用程序,控制台程序完全可以。个人并不习惯WinMain()函数,更习惯main(int argc, char** argv)。例如OpenCV的highgui模块,它里面的cvNamedWindow(), cvShowImage(), cvWaitKey()这几个函数,在windows下的实现,如果不考虑其opengl版本的话,它是基于GDI实现的;而作为一个广泛使用的图像处理库,OpenCV源码中并没有WinMain函数。
第1种实现
下面是用纯C实现的“调用GDI的API接口,实现控制台类型程序中显示窗口”的样例程序,改编自
#include#include LRESULT __stdcall WindowProcedure(HWND window, unsigned int msg, WPARAM wp, LPARAM lp){ switch(msg) { case WM_DESTROY: printf("\ndestroying window\n"); PostQuitMessage(0) ; return 0L ; case WM_LBUTTONDOWN: printf("\nmouse left button down at (%d, %d)\n", LOWORD(lp), HIWORD(lp)); // fall thru default: printf("."); return DefWindowProc( window, msg, wp, lp ) ; }}typedef struct MyRect{ int x, y, width, height;} MyRect;int main(){ printf("hello world!\n"); const char* const myclass = "myclass" ; WNDCLASSEX wc; wc.cbSize = sizeof(WNDCLASSEX); /* Win 3.x */ wc.style = CS_DBLCLKS; wc.lpfnWndProc = WindowProcedure; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = GetModuleHandle(0); wc.hIcon = LoadIcon(0, IDI_APPLICATION); wc.hCursor = LoadCursor(0, IDC_ARROW); wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wc.lpszMenuName = 0; wc.lpszClassName = myclass; /* Win 4.0 */ wc.hIconSm = LoadIcon(0, IDI_APPLICATION); if(RegisterClassEx(&wc)) { MyRect rect; rect.x = 300; rect.y = 300; rect.width = 640; rect.height = 480; HWND window = CreateWindowEx( 0, myclass, "title", WS_OVERLAPPEDWINDOW, rect.x, rect.y, rect.width, rect.height, 0, 0, GetModuleHandle(0), 0 ) ; if(window) { ShowWindow( window, SW_SHOWDEFAULT ) ; MSG msg ; while( GetMessage( &msg, 0, 0, 0 ) ) DispatchMessage(&msg); } }}
第2种实现
实际上,在Visual Studio中通过“菜单栏”->"文件"->“新建项目”->"Win32项目"(或"Win32控制台项目"进入后再选“Windows应用程序”),创建的“Hello World”工程提供的代码也仅仅是“显示一个窗口”,只不过入口函数是WinMain,其内容如下:
// gdi_show_png.cpp : 定义应用程序的入口点。//#include "stdafx.h"#include "gdi_show_png.h"#define MAX_LOADSTRING 100// 全局变量: HINSTANCE hInst; // 当前实例WCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本WCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名// 此代码模块中包含的函数的前向声明: ATOM MyRegisterClass(HINSTANCE hInstance);BOOL InitInstance(HINSTANCE, int);LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow){ UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: 在此放置代码。 // 初始化全局字符串 LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadStringW(hInstance, IDC_GDI_SHOW_PNG, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // 执行应用程序初始化: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDI_SHOW_PNG)); MSG msg; // 主消息循环: while (GetMessage(&msg, nullptr, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam;}//// 函数: MyRegisterClass()//// 目的: 注册窗口类。//ATOM MyRegisterClass(HINSTANCE hInstance){ WNDCLASSEXW wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDI_SHOW_PNG)); wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_GDI_SHOW_PNG); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassExW(&wcex);}//// 函数: InitInstance(HINSTANCE, int)//// 目的: 保存实例句柄并创建主窗口//// 注释: //// 在此函数中,我们在全局变量中保存实例句柄并// 创建和显示主程序窗口。//BOOL InitInstance(HINSTANCE hInstance, int nCmdShow){ hInst = hInstance; // 将实例句柄存储在全局变量中 HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE;}//// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)//// 目的: 处理主窗口的消息。//// WM_COMMAND - 处理应用程序菜单// WM_PAINT - 绘制主窗口// WM_DESTROY - 发送退出消息并返回////LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam){ switch (message) { case WM_COMMAND: { int wmId = LOWORD(wParam); // 分析菜单选择: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } } break; case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hWnd, &ps); // TODO: 在此处添加使用 hdc 的任何绘图代码... EndPaint(hWnd, &ps); } break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0;}// “关于”框的消息处理程序。INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam){ UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE;}
而如果忽略WinProc函数(各种事件处理代码),不妨把前面从gamedev上的帖子中的例子进行改造,把各种步骤都拆分到函数中,在主函数中调用,就得到如下代码:
#include#include LRESULT __stdcall WindowProcedure(HWND window, unsigned int msg, WPARAM wp, LPARAM lp){ switch (msg) { case WM_DESTROY: printf("\ndestroying window\n"); PostQuitMessage(0); return 0L; case WM_LBUTTONDOWN: printf("\nmouse left button down at (%d, %d)\n", LOWORD(lp), HIWORD(lp)); // fall thru default: printf("."); return DefWindowProc(window, msg, wp, lp); }}const char* szWindowClass = "myclass";typedef struct MyRect { int x, y, width, height;} MyRect;ATOM MyRegisterClass(HINSTANCE hInstance){ WNDCLASSEX wc; wc.cbSize = sizeof(WNDCLASSEX); /* Win 3.x */ wc.style = CS_DBLCLKS; wc.lpfnWndProc = WindowProcedure; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(0, IDI_APPLICATION); wc.hCursor = LoadCursor(0, IDC_ARROW); wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wc.lpszMenuName = 0; wc.lpszClassName = szWindowClass; /* Win 4.0 */ wc.hIconSm = LoadIcon(0, IDI_APPLICATION); return RegisterClassEx(&wc);}BOOL InitInstance(HINSTANCE hInstance, int nCmdShow){ MyRect rect; rect.x = 300; rect.y = 300; rect.width = 640; rect.height = 480; HWND hwnd = CreateWindowEx(0, szWindowClass, "title", WS_OVERLAPPEDWINDOW, rect.x, rect.y, rect.width, rect.height, 0, 0, GetModuleHandle(0), 0); if (!hwnd) { return FALSE; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); return TRUE;}int main(){ printf("hello world!\n"); HINSTANCE hInstance = GetModuleHandle(0); int nCmdShow = SW_SHOWDEFAULT; MyRegisterClass(hInstance); if (!InitInstance(hInstance, nCmdShow)) { return FALSE; } MSG msg; while (GetMessage(&msg, 0, 0, 0)) { DispatchMessage(&msg); }}
对比一下发现,其实main()
和WinMain()
分别作为入口的差别,仅仅在于hInstance
函数和nCmdShow
参数有所不同:WinMain()函数中是这两个参数作为参数传入,而main()函数中则手动赋予这两个参数初值:
HINSTANCE hInstance = GetModuleHandle(0);
int nCmdShow = SW_SHOWDEFAULT;